![]() In order to use XLRP you will need four (4) things:ġ. If you already have mods in your BATTLETECH/Mods folder, please make sure to delete at least the following as they are either already part of XLRP (and customized for a better experience) or conflict with XLRP or one of its components:ĬustomAmmoCategories (+WeaponRealizer and AIM) It is recommended to start with a fresh, un-modded installation of BATTLETECH, then install and inject ModTek, download and install the Community Asset Bundle (CAB) and install XLRP (and its optional expansions) after. At the very least, there is a chance some mods will cause unintended side-effects. There is a good chance that XLRP - being a mod that also incorporates other mods and resources - will conflict with other mods that attempt to do the same or similar things. Please scroll down to the Known Issues section for more information.īefore attempting to install XLRP, you must read and understand the following: ![]() To this end, other mods have been bundled with this one.įor more information about changes to balancing, equipment and gameplay mechanics, please refer to the changelog.ĪTTENTION: Keep in mind this is a BETA release. One of the most important ones is that the mod now comes as a whole package intended to deliver the best XLRP experience possible. XLRP 1.4b contains a large number of significant changes. To top it all off, there are now two different technological eras to choose from (30), with more to follow!Īround 2,000 files have been added or modified to date. The equipment and Mechs contained in this mod are of course available through the store system and as battlefield salvage. XLRP is the result of more than a thousand hours of hard work and adds 150+ new weapons, almost 50 new ammo types, two dozen upgrades, 200+ new mech variants, 100+ new vehicle types and contains many thousand carefully balanced tweaks. This mod utilizes Custom Components, MechEngineer, KMiSSioN's Custom Ammo Categories and other mods and modding resources in order to realize features like damage variation, custom ammo types, ammo switching, forest fires, special equipment like MASC and TSM and much more! The Extensive Lore and Rebalancing Project rebalances many of the game's components from the ground up, as well as adding a large quantity of new equipment to better fit the existing lore and bring the game closer the complexity of the table-top game. ![]() If you want another great expansion-sized mod that doesn't use MechEngineer, be sure to check out our partner mod XAI, created by Xeryx: The free 1.6 update also adds a host of smaller features including new mech variants, encounter types, and events.Version 1.4b Hotfix 3 for BATTLETECH 1.6.2 You can get the Raven in the first flashpoint encountered in career mode.īesides the headlining Raven, Urban Warfare brings the Javelin mech, a respected lightweight skirmisher that can be salvaged from enemy lances. While Battletech lore describes the 1X as an awkward fledgling that struggled to use its electronic warfare suite effectively, it will no doubt have its uses as a versatile scout. Countermeasures might save you when walking down a broad boulevard, while Active Probes are especially useful when combing narrow streets and alleyways for the enemy.Ĭombining these two new electronic warfare packages is the cover mech for the expansion, the appropriately corvid-looking Raven 1X prototype mech. Electronic Countermeasures jam long-range targeting, while Active Probes provide info on a targeted area of the battlefield outside your visible range. Urban Warfare also adds electronic warfare to the game, which shakes up long-range combat and the fog of war. Unfortunately, these features do not yet work in multiplayer matches. Combine this with the ability for mechs to climb up on (and fall off of) buildings, and you have a recipe for classic Battletech chaos. Where stray shots used to fly off to no effect, they now have a chance to hit and destroy buildings or enemy units. This release brings long-awaited urban warfare maps and collateral damage mechanics, as well as other new features. Following up on last year’s Flashpoint expansion, Harebrained Schemes launched their Battletech: Urban Warfare expansion today alongside their new update 1.6.
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