![]() ![]() With a howdah full of very ‘killy’ Tomb Guard, Terror, toughness 8, the options for a fiery roar or envenomed sting upgrade and weighing in at a very ‘compact and bijou’ 210 points. This brings us on nicely on to our third and final option….ģ) As a plain, common or garden, Warsphinx. This is a ‘toughie’ as the ability to kill absolutely ANYTHING in the game with a lucky dice roll (decapitating strike) and flight, are hard to balance with the fact it’s up against four other very good rare options (I still luuurve those catapults at only 90 points each!) and the fact you might want to keep more points for your ‘special’ choices. At additional cost to the character and adding a whopping 210 points to the Heroes/Lords allocation I can’t see this as the optimal choice, even though it would make either rider extremely hard to take out!Ģ) As a rare choice in the ‘Necro’ build mode. With the highest toughness of anything available (8) this fella is not to be trifled with! It has three uses within any TK list.ġ) Using the Warsphinx as a mount for any Tomb King or Prince. Regarding in game performance: this is where the Sphinx really comes into its own. If they had to have their ‘big guy’ then, better this than the grotesque Carmen Miranda Bone Giant?…… Every time! The model enhances every TK army it graces, not just with enviable battlefield performance, but with its towering stature fitting in amongst the armies’ low profile masses. Both sphinxs are elegant in their simplicity (but, then as a stone statue, shouldn’t it be?). I don’t know why, or what I had been expecting, but it wasn’t what I was looking at! I have since changed my opinion. I also freely admit that looking at the images of this kit I was initially disappointed. An (un)intentional masterstroke on the part of GW? Looking at the pictures when the kit was first announced I felt that it would not be possible to build both a Necrosphinx and a Warsphinx from one box, in this I was thankfully proved wrong, see our guide here: Magnetising the Tomb Kings Warphinx/Necrosphinx. When looking at the preview pictures, it was clear to see that, regardless of your choice of build, the model was replete with beautiful detailing that kept its flavour distinctly ‘Tomb King’. This was accompanied by a much clearer instruction sheet than many of those of late, which included a number of well thought out, logically progressive graphics. All of the components were contained on just two, albeit dense, sprues. On opening the box it was immediately apparent that this was not a complex kit. The fact that they were never mentioned in any previous literature didn’t mean a thing! This review will deal mostly with the sphinx’s aesthetics and how it will play in games rather than its build (dealt with better here). To bring the TK’s up to standard they were always going to get a ‘big guy’ and the sphinx was the logical choice. The Warsphinx/Necroshinx kit (hereafter referred to as the ‘sphinx’) was the worst kept secret of the recent Tomb Kings overhaul.
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